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Fun With Pinball

Cardboard Pinball Scoring and Sound System

Here is an experiment to add scoring for two players and sound to a PinBox 3000 cardboard pinball game.  A simple skee ball style playfield was built from cereal boxes, popsicle sticks and hot glue.  The playfield has a ramp to launch the ball over the target which has three holes of increasing difficulty.  Extra bits of cardboard are glued under the playfield pieces to keep the ball from getting stuck underneath.

The scoring system uses switches glued under each of the three target holes.  Each hole awards a different number of points and makes a different sound.  There is also a switch mounted behind and below the flippers that closes when the ball drains and a button on the right side to start a new game.

Cardboard Pinball Scoring Demonstration

Scoring and sound system details

These are the basic building blocks of the scoring and sound system:

  • A battery compartment for 6 AA batteries with a built in switch
  • A Piezo element used as a simple speaker
  • Micro switches to tell the microcontroller when important things happen in the game
  • An Arduino Nano or similar microcontroller board
  • A screw terminal adapter board for the microcontroller board
  • An LED display board for keeping score for one or two players
  • not shown: wire, push button, screws, hot glue

Components Electronics

Three scoring micro switches are hot glued under the target holes so that each hole can award a different number of points.  The micro switches have long arms that make it easier for the ball to close the switch as it falls through the hole.  A ball guide is hot glued behind the flippers to guide the ball over another micro switch arm as it drains.

Scoring switches Outhole switch

The start button is screwed to the side and has a switch inside that closes when the button is pushed.

Start button

The battery pack supplies about 7.5 volts to the microcontroller board which steps that down to 5 volts for itself and for the LED display board.  A 9 volt battery would work too but would have less capacity and likely more wasted battery power in the conversion to 5 volts.  The built in switch on the battery holder makes it easy to turn the game off when you're done.

Battery pack with switch

The microcontroller board is the mastermind of the game.  It's mounted to a screw terminal adapter board so that wiring connections can be made without soldering.  Most of the red and black wire pairs are connected to various switches on the game.  The connections at the switches are made by wrapping bare wire snugly around the micro switch terminals and adding a dab of hot glue to hold them in place.  This connection may not be as reliable as a soldered connection, but it seems to work reasonably well if you don't have a soldering iron.

In addition to the switch wires, there are a pair of wires to the battery pack, five wires to the LED board and two wires to the Piezo element.

Microcontroller with screw terminal adapter Complete circuit

During the game the microcontroller runs a short program that determines how the game behaves as the various switches are closed:

  • When the Start button is pressed, the microcontroller plays a tune on the Piezo element and adds the 1st or 2nd player to the LED display.  The current player's score flashes to indicate which player is up.
  • When Scoring switches are closed the microcontroller adds the appropriate number of points the the current player's score on the LED display and plays a tune on the Piezo element.
  • When the ball closes the outhole switch behind the flippers the microcontroller plays a tune, switches the LED display to the other player in a two player game, and/or increments the ball in play on the LED display by lighting up another dot.  A different tune is played if the last ball just drained to indicate that the game is over.

One thing to note about the Scoring switches is that switches of the same value can be wired together in parallel.  So if your game has three different 5 point targets for example, their switches could be wired together in parallel as shown below before sending two wires to the microcontroller board.

Parallel switches

Since all of the Scoring switches of the same value get the same result, the microcontroller doesn't need to know which one closed.  Combining groups of switches together reduces the number of wires or signals that need to be sent to the microcontroller.

Wrap Up

This game was put together to experiment with adding electronics to a PinBox 3000.  The parts were selected for their ease of use and low cost.  The micro switches work pretty well in this game but the microcontroller could make use of any kind of switch (a door bell, copper tape, aluminum foil, etc.) as long as it can make an electrical connection between the red and black wires.  The LED display too could be swapped out for other kinds of displays, or even individual or strings of LEDs.

Have a look at the other PinBox 3000 ideas on the learn page, or to learn more about how switches are used in real pinball machines visit the Switches and Electric Current page.